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  1. last request

    THE HAUNTED WOODS

    Well, as expected, I do regret saying some of the stuff I said yesterday. I went on about how committed I have been in forum games on here, but I understand that they aren't serious business and I can't expect other people to necessarily treat them as religiously as I have done. You've come in...
  2. last request

    THE HAUNTED WOODS

    I've decided to stop running this. I can't bury my head in the sand and pretend that there is enough enthusiasm and activity for this. This isn't a sudden decision, I've been on the fence about it for the last few days. I think it's more the timing of it than anything. Activity was brilliant...
  3. last request

    THE HAUNTED WOODS

    That's fine, as I explained earlier if someone wants out that's completely up to them and I bear no ill feelings over it. It wouldn't have hurt to take a few seconds to tell me that though.
  4. last request

    THE HAUNTED WOODS

    Turn 10 movement rolls: Indy: 6 Potter (1-8 movement dice): 7 Link: 1 Locke: 1 Everyone moves to: Indy: THE UNDERWATER CASTLE Potter (1-8 movement dice): THE ABANDONED MUSEUM (merchant) Link: THE UNDERWATER CASTLE Locke: 7? (merchant) At THE UNDERWATER CASTLE Indy is faced with the prospect...
  5. last request

    THE HAUNTED WOODS

    End of event phase locations: Indy: The Abandoned Museum Potter (1-8 movement dice): 21? Link: THE MUD PALACE Dungeon) Howard: 20 Locke: THE MUD PALACE/TMP Dungeon Demon King moves to space 59....everyone safe. Turn 9 movement rolls: Indy: 4 Potter (1-8 movement dice): 8 Link: 6 Locke: 2...
  6. last request

    THE HAUNTED WOODS

    Howard is killed by the Demon King. You would think people on here would have the common decency to drop you a short PM saying "I don't want to play anymore." The mafia universe people who wanted out managed it!
  7. last request

    THE HAUNTED WOODS

    John Locke [11BR] vs Cantankerous Gnome [15BR] Equipment used: none. Locke uses some of the mud to cover his face so it makes him harder for the Gnome to spot him. The tactic works well and when the Gnome charges vaguely in his direction he is able to smash his ceramic ass to pieces with a...
  8. last request

    THE HAUNTED WOODS

    From the Merchant Potter bought: 3 Hex spells. Shotgun + 2 Bullets
  9. last request

    THE HAUNTED WOODS

    I will be doing the next movement phase after Locke's fight so be sure to have a plan in place in your PM otherwise you will move in a random direction! You can also include contingencies eg. Locke could say "if we beat the Gnome do this, and if we lose to the Gnome do this". Howard - you need...
  10. last request

    THE HAUNTED WOODS

    How will Locke do tonight?
  11. last request

    THE HAUNTED WOODS

    Demon King moves to space 17...everyone is safe. Locations: Indy: THE SHADOWED GRAVEYARD Potter (1-8 movement dice): THE SHADOWED GRAVEYARD Link: THE MUD PALACE Dungeon Howard: The Abandoned Museum Locke: 10 Turn 8 movement rolls: Indy: 5 Potter (1-8 movement dice): 3 Link: THE MUD PALACE...
  12. last request

    THE HAUNTED WOODS

    In the battle of the pointy hats it's a close battle. The angry gnome throws a bunch of plant pots at Link which he evades. He thows some food in the Gnome's direction but the latter is not interested in snacking at this precise moment. The Gnome charges at Link so Link resorts to the net...
  13. last request

    THE HAUNTED WOODS

    11 BR VS 14 BR Equipment used: Food & Net
  14. last request

    THE HAUNTED WOODS

  15. last request

    THE HAUNTED WOODS

    Up later we have an Elf type bloke fighting a Gnome! First of all though.... Indiana Jones [11BR] vs Jason Vorhees [21 BR] Equipment used: Axe Indy looks a bit scared, Jason has a long history of killing and Indy hopes he hasn't met his match. Indy briefly hides behind one of the tombstones...
  16. last request

    THE HAUNTED WOODS

    Also, Potter passed the Merchant on his way to the Graveyard so gets the Scuba Gear for reals this time. Same deadline as above PaulHaddock if you want to buy anything from the Merchant (latest shop in OP). Everyone's item inventory is in the OP as well. :)
  17. last request

    THE HAUNTED WOODS

    Link finds his way into the weird Mud Palace. Can he secure his 2nd piece of treasure? To obtain it he will have to defeat..... THE HORROR OF THE.... Cantankerous Gnome [14 BR] Same deadline and choice for Team Link! Veggie Legs Techno Natch MagpieBee
  18. last request

    THE HAUNTED WOODS

    After all the digging Indy is exhausted and reaches out his arm to lean on the tombstone. SUDDENLY a steel blade comes whizzing through the air to chop Indy's arm off! Luckily though, Dr. Jones senses the danger and manages to pull his arm out of the way. The danger isn't over yet...
  19. last request

    THE HAUNTED WOODS

    Indiana Jones dares to enter the Shadowed Graveyard. He stumbles around the ominous tombstones and some empty graves looking for the treasure. The Woods are starting to drive him insane, and in his desperation to find some treasure he starts digging into a grave which is not empty with his bare...
  20. last request

    THE HAUNTED WOODS

    Turn 7 movement rolls Indy: 2 Potter (1-8 movement dice): 8 Link: 3 Howard: 3 Locke: 5 Locations after movement Indy: THE SHADOWED GRAVEYARD Potter (1-8 movement dice): THE SHADOWED GRAVEYARD Link: THE MUD PALACE Howard: The Abandoned Museum Locke: 10
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