Well, as expected, I do regret saying some of the stuff I said yesterday. I went on about how committed I have been in forum games on here, but I understand that they aren't serious business and I can't expect other people to necessarily treat them as religiously as I have done.
You've come in...
I've decided to stop running this. I can't bury my head in the sand and pretend that there is enough enthusiasm and activity for this. This isn't a sudden decision, I've been on the fence about it for the last few days.
I think it's more the timing of it than anything. Activity was brilliant...
That's fine, as I explained earlier if someone wants out that's completely up to them and I bear no ill feelings over it. It wouldn't have hurt to take a few seconds to tell me that though.
Turn 10 movement rolls:
Indy: 6
Potter (1-8 movement dice): 7
Link: 1
Locke: 1
Everyone moves to:
Indy: THE UNDERWATER CASTLE
Potter (1-8 movement dice): THE ABANDONED MUSEUM (merchant)
Link: THE UNDERWATER CASTLE
Locke: 7? (merchant)
At THE UNDERWATER CASTLE Indy is faced with the prospect...
End of event phase locations:
Indy: The Abandoned Museum
Potter (1-8 movement dice): 21?
Link: THE MUD PALACE Dungeon)
Howard: 20
Locke: THE MUD PALACE/TMP Dungeon
Demon King moves to space 59....everyone safe.
Turn 9 movement rolls:
Indy: 4
Potter (1-8 movement dice): 8
Link: 6
Locke: 2...
Howard is killed by the Demon King.
You would think people on here would have the common decency to drop you a short PM saying "I don't want to play anymore." The mafia universe people who wanted out managed it!
John Locke [11BR] vs Cantankerous Gnome [15BR]
Equipment used: none.
Locke uses some of the mud to cover his face so it makes him harder for the Gnome to spot him. The tactic works well and when the Gnome charges vaguely in his direction he is able to smash his ceramic ass to pieces with a...
I will be doing the next movement phase after Locke's fight so be sure to have a plan in place in your PM otherwise you will move in a random direction! You can also include contingencies eg. Locke could say "if we beat the Gnome do this, and if we lose to the Gnome do this". Howard - you need...
Demon King moves to space 17...everyone is safe.
Locations:
Indy: THE SHADOWED GRAVEYARD
Potter (1-8 movement dice): THE SHADOWED GRAVEYARD
Link: THE MUD PALACE Dungeon
Howard: The Abandoned Museum
Locke: 10
Turn 8 movement rolls:
Indy: 5
Potter (1-8 movement dice): 3
Link: THE MUD PALACE...
In the battle of the pointy hats it's a close battle. The angry gnome throws a bunch of plant pots at Link which he evades. He thows some food in the Gnome's direction but the latter is not interested in snacking at this precise moment.
The Gnome charges at Link so Link resorts to the net...
Up later we have an Elf type bloke fighting a Gnome! First of all though....
Indiana Jones [11BR] vs Jason Vorhees [21 BR]
Equipment used: Axe
Indy looks a bit scared, Jason has a long history of killing and Indy hopes he hasn't met his match. Indy briefly hides behind one of the tombstones...
Also, Potter passed the Merchant on his way to the Graveyard so gets the Scuba Gear for reals this time. Same deadline as above PaulHaddock if you want to buy anything from the Merchant (latest shop in OP).
Everyone's item inventory is in the OP as well. :)
Link finds his way into the weird Mud Palace. Can he secure his 2nd piece of treasure? To obtain it he will have to defeat.....
THE HORROR OF THE....
Cantankerous Gnome [14 BR]
Same deadline and choice for Team Link!
Veggie Legs Techno Natch MagpieBee
After all the digging Indy is exhausted and reaches out his arm to lean on the tombstone. SUDDENLY a steel blade comes whizzing through the air to chop Indy's arm off!
Luckily though, Dr. Jones senses the danger and manages to pull his arm out of the way. The danger isn't over yet...
Indiana Jones dares to enter the Shadowed Graveyard. He stumbles around the ominous tombstones and some empty graves looking for the treasure. The Woods are starting to drive him insane, and in his desperation to find some treasure he starts digging into a grave which is not empty with his bare...
Turn 7 movement rolls
Indy: 2
Potter (1-8 movement dice): 8
Link: 3
Howard: 3
Locke: 5
Locations after movement
Indy: THE SHADOWED GRAVEYARD
Potter (1-8 movement dice): THE SHADOWED GRAVEYARD
Link: THE MUD PALACE
Howard: The Abandoned Museum
Locke: 10