- Jan 17, 2015
- Reaction score
We had one before so why not.
Also you people need to play Tactics.
I tried to play tactics, got stuck as soon as 'the corpse brigade' started using black mages. Fire Emblems well better.
Anyone ever play the Dissidia games? I thought they were decent, with a convoluted plot, a staple for 1FF
Cant get near em cos of the other goons.Blach Mages aren't too difficult. Gotta focus them and take them out quickly. They hit hard but they're so squishy.
Cant get near em cos of the other goons.
Anyways I gave up on that game a long time ago, now i just tank a whole map on Awakening with my Lucina/Inigo combo
All fair points, Jockers. However, if we're comparing them as actual games then the materia system from 7 blows every other 1FF development system out of the water and at least 7 is challenging whereas 9 is extremely easy. I get your point about Sephiroth but at least he's the main antagonist the whole way through and the final boss where 9 just chucks Necron in for the lolz it seems.
Kuja's just a big planet-destroying squinny, never thought he was that great a villain. The only two 1FF villains who are actually any good are Sephiroth (even if you don't actually meet his physical self until the end of the north crater/end game) and Kefka, who's just a fucking loony but actually (almost) succeeds in doing what he sets out to do and is a complete bastard along the way.
Come to think of it, as much as everyone clamours for a remake of FF7, a 3D remake of FF6 would be awesome, too.
I don't think Kuja is a great villain, but I think has more texture and ambiguity to him than God Mode Sephiroth. The latter lacks depth and personality and rarely ever engages with the group on any sort of meaningful level. It's hard to invest in a villain that could just as easily be replaced by a non-sentient danger (say... a comet?). Conversely, Kuja is in constant dialogue with the FF9 party, forms alliances with other antagonists, is flawed, essentially human (which makes him all the more terrifying) and frequently makes unpredictable choices. When we first meet him, he gives the impression of being another detached, almost transcendent Sephiroth-type evil. Slowly, he starts to reveal himself as something of a political opportunist in the Seymour mould. Our expectations are subverted again, when he reveals his personal connection to Zidane and we gain more of an insight into his true motivations: humbled by Garland, he cuts a pathetic figure in Terra. Finally, he finds redemption as he saves the party from Necron and is reconciled with Zidane at the end. That's a clear arc: probably the most fleshed out example I've seen in an 1FF game. Sephiroth doesn't have an arc. When we meet him, he is crazed and evil, and he ends the game crazed and evil. The closest we get to actually meeting the real Sephiroth is in those flashback sequences -- which, again, are excellent but not nearly substantial enough in a story with the scope of VII's.
I haven't played VI. Is it comparable story-wise to VII and IX? I feel a bit ashamed to admit this, but the one thing that has stopped me from buying it up to this point are the 16-bit graphics. I can put up with that for Pokemon, but somehow it just seemed wrong for a Final Fantasy game. I started gaming in the 32-bit generation, so I'm a bit set in my ways I guess.