Jockney
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Not doing a best and worst of-type list cuz I ain't played enough new titles this year, so am creating this thread to talk a little about the games I played in 2015 for the first time.
Grim Fandango Remastered Not yet completed. I like point-and-click adventure games and this has plenty of charm, but not keen on the abstracted puzzle-solving. A lot of random clicking on different objects to find solutions that should be more intuitive.
Hotline Miami Completed. Surreal neon nightmare, plenty atmospheric, frustrating almost to its own detriment but compelling and hypnotic. Not something I'd ever replay in its entirety, but regularly go back and do certain stages again if I don't have anything else to play.
Dark Souls I & II Completed. Environmental storytelling as an artform. Immersive, oppressive (in a good way) and not nearly as difficult as everyone says it is providing you play with patience and a certain amount of forethought. Sequel is disappointingly video-gamey, with environments divvied up into more conventional levels that don't form a cohesive whole.
Bloodborne Completed. Takes a Souls game, sets it in a Victorian Lovecraftian hellscape and speeds up the combat by half. This is how you evolve a franchise.
Metal Gear Solid V: The Fox Engine... I mean, the Phantom Pain. Completed. Looks great, plays great, emergent gameplay at its finest... just a shame about the story, the missions, the side-ops and just about everything else. And no, the inclusion of 'Mission 51' would not have fixed its myriad of problems.
Witcher III: Wild Hunt Completed. Everything that Fallout 4 should have been and more. I have a very low tolerance for medieval-fantasy Western RPGs but all of that stuff is just set-dressing. These sort of games are all about the sidequests, and this game has some of the best-written, diverse examples I've ever played. Every single character in this game is at least somewhat three-dimensional and has the motivations of a real person. My game of the year, easily (tho I ain't played Undertale yet).
Fallout 4 Completed.
Grim Fandango Remastered Not yet completed. I like point-and-click adventure games and this has plenty of charm, but not keen on the abstracted puzzle-solving. A lot of random clicking on different objects to find solutions that should be more intuitive.
Hotline Miami Completed. Surreal neon nightmare, plenty atmospheric, frustrating almost to its own detriment but compelling and hypnotic. Not something I'd ever replay in its entirety, but regularly go back and do certain stages again if I don't have anything else to play.
Dark Souls I & II Completed. Environmental storytelling as an artform. Immersive, oppressive (in a good way) and not nearly as difficult as everyone says it is providing you play with patience and a certain amount of forethought. Sequel is disappointingly video-gamey, with environments divvied up into more conventional levels that don't form a cohesive whole.
Bloodborne Completed. Takes a Souls game, sets it in a Victorian Lovecraftian hellscape and speeds up the combat by half. This is how you evolve a franchise.
Metal Gear Solid V: The Fox Engine... I mean, the Phantom Pain. Completed. Looks great, plays great, emergent gameplay at its finest... just a shame about the story, the missions, the side-ops and just about everything else. And no, the inclusion of 'Mission 51' would not have fixed its myriad of problems.
Witcher III: Wild Hunt Completed. Everything that Fallout 4 should have been and more. I have a very low tolerance for medieval-fantasy Western RPGs but all of that stuff is just set-dressing. These sort of games are all about the sidequests, and this game has some of the best-written, diverse examples I've ever played. Every single character in this game is at least somewhat three-dimensional and has the motivations of a real person. My game of the year, easily (tho I ain't played Undertale yet).
Fallout 4 Completed.